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A fast, flexible, and cool looking GUI for pygame.

Project description

GooeyPy is the result of my desire *COUGH* *COUGH* **need** for a flexible and
easy to use gui for pygame. Yes, I realize there are already guis for pygame
out there. But with each one there is something I don't like. GooeyPy simply
has everything the way I like it. So I'm not going to say it's the best one
out there, because everyone has their own opinions. Here are some things that
are different about GooeyPy:

Styling:
I didn't like the way styling worked with other guis. Maybe I'm just
spoiled by CSS in web development, but wouldn't it be nice if you could have
CSS like styling for a gui? Oh woops, now you can! With GooeyPy, all widgets
are stylable with CSS like attributes. Also, at any time during the
application run time you can change the styling dynamically (and it will
update itself)! All information related to displaying widgets are stored in
the styling (that includes positioning; relative or absolute)

Integration:
With all the guis I've tried, you have to figure out how to integrate the
gui into an already made game. Sometimes that's impossible. And if it is
possible, until you figure out how the gui works, it's very hard to do.
GooeyPy doesn't steal your pygame events and doesn't interfear with your
bliting (well, actually it can. Setting up the surfaces can be a little hairy,
but there is some nice documentation to explain it all).

Dependencies:
First of all, this isn't what you think. I'm not meaning other libs that
GooeyPy depends on, but the dependencies within GooeyPy. Ok, that doesn't make
a whole lot of sense... let me put it another way. You have a widget and all
of the sudden you want to change the value. so you do widget.value = "hi". And
it works! GooeyPy automatically knows when something changes that effects
another part of itself. In this case, the value effects how the widget
displays, so it will redraw itself. It works that way with everything! You
never have to worry about redrawing a widget when it's dirty (and nither do I
within GooeyPy, so that means a whole lot less bugs). All the dependencies are
also cached.

Linking:
Another cool thing I have is you can link values from one widget to
another. So if the value of widget a changes, so does the value it's linked to
in widget b.

Effects:
I like the ability to have cool effects applied to my widgets. Now I have
them.

Project details


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